Show raw api
{
"functions": [
{
"name": "InitializeGame",
"desc": "Initializes the game. This should be called on both client and server, if you use the server for Components.\nYou can optionally provide your own Component Folders, if you're not using the configuration.",
"params": [
{
"name": "ComponentFolders",
"desc": "A list of components that the service should load. These can later be used to create components using [InitializeGame](/api/ComponentService#AddComponent) or [InitializeGame](/api/ComponentService#GetComponent)",
"lua_type": "table?"
}
],
"returns": [],
"function_type": "static",
"source": {
"line": 97,
"path": "Component/ComponentService.lua"
}
},
{
"name": "AddComponent",
"desc": "Adds a new component to the Object.",
"params": [
{
"name": "ComponentName",
"desc": "",
"lua_type": "string"
},
{
"name": "InstanceObject",
"desc": "",
"lua_type": "Instance"
},
{
"name": "...",
"desc": "Any parameters that you want to pass into the Components constructor [(__new)](/api/Component#__new)",
"lua_type": "any"
}
],
"returns": [
{
"desc": "",
"lua_type": "Component"
}
],
"function_type": "static",
"source": {
"line": 128,
"path": "Component/ComponentService.lua"
}
},
{
"name": "GetComponent",
"desc": "Gets a component attached to the Object.",
"params": [
{
"name": "ComponentName",
"desc": "",
"lua_type": "string"
},
{
"name": "InstanceObject",
"desc": "",
"lua_type": "Instance"
}
],
"returns": [
{
"desc": "",
"lua_type": "Component"
}
],
"function_type": "static",
"source": {
"line": 136,
"path": "Component/ComponentService.lua"
}
},
{
"name": "GetComponentsOfType",
"desc": "Gets all components attached to the Object of type <string>ComponentName.\nComponentName should be the [ClassName](/api/Component#ClassName) of the component",
"params": [
{
"name": "ComponentName",
"desc": "",
"lua_type": "string"
},
{
"name": "InstanceObject",
"desc": "",
"lua_type": "Instance"
}
],
"returns": [
{
"desc": "",
"lua_type": "Component"
}
],
"function_type": "static",
"source": {
"line": 150,
"path": "Component/ComponentService.lua"
}
},
{
"name": "GetComponents",
"desc": "Gets all components attached to the Object.",
"params": [
{
"name": "InstanceObject",
"desc": "",
"lua_type": "Instance"
}
],
"returns": [
{
"desc": "",
"lua_type": "{Component}"
}
],
"function_type": "static",
"source": {
"line": 163,
"path": "Component/ComponentService.lua"
}
},
{
"name": "FindComponentsOfType",
"desc": "Gets all components of type ComponentName.\nComponentName should be the [ClassName](/api/Component#ClassName) of the component",
"params": [
{
"name": "ComponentName",
"desc": "",
"lua_type": "string"
}
],
"returns": [
{
"desc": "",
"lua_type": "{Component}"
}
],
"function_type": "static",
"source": {
"line": 172,
"path": "Component/ComponentService.lua"
}
},
{
"name": "_instantiate",
"desc": "Instantiates a new Component.",
"params": [
{
"name": "ComponentName",
"desc": "",
"lua_type": "string"
},
{
"name": "InstanceObject",
"desc": "",
"lua_type": "Instance"
},
{
"name": "Settings",
"desc": "",
"lua_type": "table"
},
{
"name": "...",
"desc": "",
"lua_type": "any"
}
],
"returns": [
{
"desc": "",
"lua_type": "Component"
}
],
"function_type": "static",
"private": true,
"source": {
"line": 194,
"path": "Component/ComponentService.lua"
}
},
{
"name": "_instantiateStatic",
"desc": "Instantiates a new Component without constructing it.\nUsed for static Components attached to existing objects.",
"params": [
{
"name": "ComponentName",
"desc": "",
"lua_type": "string"
},
{
"name": "InstanceObject",
"desc": "",
"lua_type": "Instance"
},
{
"name": "ComponentSettings",
"desc": "",
"lua_type": "table"
}
],
"returns": [
{
"desc": "",
"lua_type": "Component"
}
],
"function_type": "static",
"private": true,
"source": {
"line": 217,
"path": "Component/ComponentService.lua"
}
},
{
"name": "_gameObjectAdded",
"desc": "Fired when an instance is added to the game.\nThis is used to create components on newly created objects.",
"params": [
{
"name": "Object",
"desc": "",
"lua_type": "Instance"
}
],
"returns": [],
"function_type": "static",
"private": true,
"source": {
"line": 294,
"path": "Component/ComponentService.lua"
}
}
],
"properties": [
{
"name": "CheckDescendants",
"desc": "Whether the service should check descendants for all the folders in ComponentFolders.\nWhen false, the service will check for children instead.\n\ndefault = [true]()",
"lua_type": "bool",
"tags": [
"Configuration"
],
"source": {
"line": 40,
"path": "Component/ComponentService.lua"
}
},
{
"name": "ComponentFolders",
"desc": "A table with all the \n\ndefault = [true]()",
"lua_type": "table",
"tags": [
"Configuration"
],
"source": {
"line": 49,
"path": "Component/ComponentService.lua"
}
},
{
"name": "ComponentsByType",
"desc": "A dictionary of all components existant in the world indexed by their type",
"lua_type": "table",
"readonly": true,
"source": {
"line": 57,
"path": "Component/ComponentService.lua"
}
},
{
"name": "ComponentsByID",
"desc": "A dictionary of all components existant in the world indexed by their ID",
"lua_type": "table",
"readonly": true,
"source": {
"line": 65,
"path": "Component/ComponentService.lua"
}
},
{
"name": "ComponentsByInstance",
"desc": "A dictionary of all components attached to an instance",
"lua_type": "table",
"readonly": true,
"source": {
"line": 73,
"path": "Component/ComponentService.lua"
}
},
{
"name": "ComponentsByInstanceType",
"desc": "A dictionary of all components attached to an instance, sorted by their type",
"lua_type": "table",
"readonly": true,
"source": {
"line": 81,
"path": "Component/ComponentService.lua"
}
},
{
"name": "_componentTypes",
"desc": "Holds all the components, indexed by their names.\nThis is automatically filled when [InitializeGame](/api/ComponentService#InitializeGame) is called.",
"lua_type": "table",
"private": true,
"source": {
"line": 90,
"path": "Component/ComponentService.lua"
}
}
],
"types": [],
"name": "ComponentService",
"desc": "Handles all the components and setup",
"source": {
"line": 6,
"path": "Component/ComponentService.lua"
}
}